Original Game
BetaRUN THE NUMBERS
Build your wager board, fade the bust card, and press number hits across the active paytable.
Synchronizing retro systems…
Where the HOUSE is your friend
and your FRIENDS are your competition.
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Hi, I'm Carter—the mind behind the madness.
— CARTER HURST, FOUNDER & THE HOUSE
Choose a game to jump straight to the table.
Original Game
BetaBuild your wager board, fade the bust card, and press number hits across the active paytable.
New Beta Game
BetaPredict by color, suit, or rank, multiply the live pot on every hit, and cash out before the deck turns on you.
Admin Preview
AdminTrade Circles, Squares, and Triangles against a shared live card-driven market with timed data dumps and isolated game accounting.
Admin Preview
AdminRoll the color and number dice across three rounds. Combine primary and secondary scores to beat the board.
Shape Traders
Market
Activity
Deck
Holdings
History
Guess 10
BetaCommission Ladder
Wager
Current Pot
Next Pot
Category
Selection
Run the Numbers
Realized profit & loss
+$0.00
▲ 0.00% Last 30 days
Daily realized P&L across all games.
Apr 17
+$0.00
Redeem Units or Carter Cash for limited rewards.
Manage prizes and view analytics.
Manage game branding assets. Logo overrides are stored in this browser for now.
Loading activity data...
Select any player to open their full activity log — all four game tables with account balance after every row.
Theme customization has been removed. The app now uses one fixed visual system from the base stylesheet.
Pick a roll outcome to preview its saved animation. Regenerate replaces it with a freshly baked clip.
Set the rolls one at a time — ROLL 1, then ROLL 2, then ROLL 3 — to build a score from the ground up. Clear rolls resets everything.
Adjust character stats with sliders, then run head-to-head simulations to see win rates.
Each row hero's win % vs each column opponent. Loads from saved master odds on open; manual sims overwrite cells locally only — only "Run Master Matrix" writes back to DB.
Run one deterministic battle and see every event. Leave seed blank for a random round.
One clip per character × action. Paste a URL to the asset (sprite sheet, video, gif, lottie JSON, whatever). The clip_data column is JSONB so additional fields like duration/fps/loop can be added later without a schema change.
Five flowers race to bloom. Each draw is an independent weighted pick from the selected region's deck. First flower to 100 wins.
Run one deterministic race and see every draw. Leave seed blank for a random round.
Run N sims for each region (or a single region) and tally winners. Useful for tuning region/deck balance.
Runs N sims per region in-browser, tallies winners, and writes pct_<region> on each flower in bloom_flowers. Required before live rounds — bloom_lock_round reads these to compute payouts.
Edit name + flower-effect values per card. Save writes display_name and effects. Delete also strips the card from every region's deck via the bloom_delete_card RPC. Slugs are immutable.
Rename flowers (display name only — slugs are FK references and stay fixed). Saving updates bloom_flowers.display_name.
Asset slots are derived live from the seeded regions / cards / flowers. Paste a URL (mp4, webm, gif, lottie JSON) — clip_data is JSONB so additional fields can be added later. Phase 2 will wire these into the resolving stage so each card overlay plays in sequence and each flower advances through its 6 stages with transitions between.
Adjust deck composition per region (0–15 of each card). Save writes bloom_regions.deck_composition for that one region.
Manage your account information
Winner medals earned from finished contests.